Monday, September 22, 2014

Gladius - Scabbard in Engine

I was hoping to be further on this but I'm hitting a snag with a technical issue on the mask. I think I'll have it figured out soon but just thought I would update with the scabbards high poly and low poly is done with the bakes finished and in engine. One I fix my issue and dial in the materials this asset will be done and ready to show Wednesday,


Saturday, September 20, 2014

Gladius - Started Scabbered High Poly

Hey everyone, just a quick update here. I started doing the high poly of the scabbard and sculpted in some details. I'm going to use the same materials already created in engine for the sword so once I get to the point of baking high poly down to low poly it should be all down hill from there.


Wednesday, September 17, 2014

Siege Tower - Building Materials In Unreal 4

I've been working on building the materials for the tower out in a single texture in Marmoset but I've now backtracked a bit to set things up in Unreal 4. The advantages are that I can build a more robust material network in Unreal and its already in game. These were all taken in Unreal 4.




Gladius - Material Creation

The gladius is almost done. Here is a render of it in UE4. I'm using material layers. I think i might add a copper material to it, add a bit more grime and tighten up the blade design. The scabbard is next, but it will be using the same materials.




Wednesday, September 10, 2014

Siege Tower - Materials Begin

I am right at the start of working on the material maps for the tower. I still have more things I would like to go back and add to the geometry of the mesh, but a little bit of chaos never hurt anybody.

Gladius - HighPoly

I saw a gladius (ancient roman sword) replica being sold online and I really liked the hilt's design. I decided I would use it as a reference to make my own for a game model.

 Doing a small prop here, but I will be doing the scabbard too. It's a start on the high poly sculpt and the low poly is almost ready.





Tuesday, September 9, 2014

Siege Tower - Sculpting And Ropes

I've sculpted the head that goes on the top of the siege tower. I still need to bake it down. I've added in some smaller ropes to ties some of the boards together and added the symbols to the flags. Next I will be working on the wheels and finishing up the color texture so I can make the rest of the texture maps.



Saturday, September 6, 2014

Siege Tower - Alpha Fixed

I finally figured out how to resolve the issue I was having with the mesh being overall semi transparent when I assigned a transparency map. So to fix the issue I needed to assign a separate material to the objects that have transparency but this new one will have the transparency map as well. This keeps the majority of the model opaque and fixed the transparency artifacting .


Wednesday, September 3, 2014

Siege Tower - Block Out Finnished

Block out is done. I'm going to start working on the first pass on textures and then I will start doing some more detail modeling.