Tuesday, July 22, 2014

Portfolio Work - Environment - Futuristic Bar - Day 6

Just a quick update tonight. I'm currently in the process of importing the block out into Unreal 4 to work on my first pass of lighting. I'm not sure if this is the right way to go about it but all the structural assets I'm keeping their pivot points at world center so when I import them into Unreal 4 the drop right into place. All the placeable, more adjustable, assets have their pivots more local to the object like normal.

One issue that I'm already seeing is that I will have to give everything basic lightmap UV's to bake the global illumination to before I can work on lighting in the engine, that's why the shadows are so dark right now.


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