Wednesday, August 20, 2014

Portfolio Class - Dota 2 The Lunagia Blade - Day 5 - Turn In

All right, all done for now. The Lunagia Blade turned out to be 808 polygons. I went ahead and made all kinda of maps for it so I could plug it into lots of different rendering engines.

These are from Marmoset Toolbag 2.





These were done in UE4. The coloring is slightly different due to the lighting.





These final ones were done in Maya with a wireframe overlay comparison for the geometry.



Here is all the maps I generated.

Albedo/Diffuse


Speculare


Roughness


Gloss


Normal


Ambient Occlusion



 Metalness



 Emmisive






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